Thursday, August 20, 2015

Strongbow - character commission

A privat D&D character commission.

Strongbow, the halfelf ranger.



Saturday, August 15, 2015

Anvil Hammerhand

Finally a portfoliopiece again.

The idea came when I was thinking about a new D&D character to play. The thought of a dwarfen monk who, instead of a monastery, lived in a blacksmith. Of course I came up with a fancy name too: An iron monk. From there he went into the world, adventuring and to craft his masterpiece weapon eventually.

I really like this dwarfen character and I think I will make some face studies and action poses based on him.

The name: Anvil Hammerhand




Monday, July 20, 2015

Practicing color perception and values

Hi again,
thankfully I can say that I have been busy with work, so its been quite a while since my last post.

And I am back, starting to do more sketches and studys again.
Over the last pieces I have worked on, I realized, that I have to pay more attention to color variations and therefore I started some studys with a focus on that topic.

The goal was to become bolder with colors, as some of my works had a tendency to be a bit more monochromatic than I would like them to be. But getting away from that without some focussed studys isnt easy and usually results in guessing, which is always a bad idea.



 Skin is a great practice target when it comes to color variations.

 And one piece without reference, trying to use what I learned so far


Tuesday, May 19, 2015

Pox Nora Artwork

Hello again while I was happy and busy with work over the last weeks, I can now finally share some pieces I made for the Pox Nora Card game.

The layout is a bit unusual for a card game, as they wanted to put 2 cards on one illustration and use that as a wallpaper. 

If you are interested, you can check the game out here: https://www.poxnora.com/index.do

Barbarian shaman/ fire storm

Firk Swamp

Nefarian Shockbow

Onyx wing

Tuesday, April 7, 2015

Sketchweek 6

This week I started to work on one of my most hated areas: Environements.
Grass and plants in the front as well as mountains, water or trees in the distance.
It is a lot to practice, but I have to start somewhere.

So here we go:

 Some greyscales from imagination. #1 looks good, #2 improved my feeling for values in shadows a bit, although the lack of perspective gives it a strange mood. 

 A color sketch, trying to use brushes for paint like effects and abstacting textures in grass and trees.

 More greyscales, better then the first set, #2 gave me lots of trouble and the last one is a study from the "Hotel Transylvania" artbook.

 Trying harder to bring it all together.


 I like how the 3dim. form came together on the body and I like how the rough shapes in the back worked out.

And a study from a photo. Using different brushes to get a better understanding for objects in the distance and water.... oh cursed water.

Friday, March 27, 2015

Sketchweek 5

Welcome back, I am home from a 1 day train travel to a small city near cologne and I am finally getting rid of a pesky cold i was fighting with over the last week.

This weeks sketches:

This first character started as a fanart to Blizzards "Overwatch". I like the Gorilla character, simply because I like animals ;) But I wasnt in the mood to just paint the existing character and therefore I changed the plan a bit and created another monkey character concept. Only rule was that he has to look good enough to be part of the game.

I used this to mix last weeks lineart practice with an easy color method.




Light ond geometrical forms, from a 3d render ref.

Speheres and quick tests about values and edges.

Its about time I start practicing landscapes


Scenery/mood board - Why are forests so hard to paint?

Friday, March 20, 2015

Sketchweek 4

And another week worth of sketches.
My goal is to get more routine into my work flow and practice rendering soft gradient and edges, as that feels as if its still a problem to me.
My faces are becoming better, but I will keep painting them.

Faces from photo refs, but abstracted a bit in terms of shape and colour.

My comfort zone

Trying a more realistic light... but halfway through I changed my mind and now its stuck in between. ^^

More characters, the one in the bottom left is a take on the Hellion from Darkest Dungeon.

This was difficult and showed me, that I have to practice the neck and how it sits on the body.

Focus on the flow and body movement.

More faces, trying to do it faster.

And another study, controlling soft edges will be another topic.

And more characters.